AI Insights · Timothy · January 2022
Top 5 Stickman Games Performance in Latin America Q4 2021
In Q4 2021, the top Stickman games in Latin America showed varied performance, with some apps experiencing significant growth in downloads and active users. Data from Sensor Tower reveals detailed trends.
The final quarter of 2021 saw notable performances from the top 5 Stickman games in Latin America on a unified platform. Here’s a breakdown of their weekly downloads, revenue, and active user trends.
Supreme Duelist from Neron's Brother had a dynamic quarter with weekly downloads starting at around 301K and peaking at approximately 423K in the last week of December. The app's revenue saw a gradual increase from $2 in late October to around $40 in early November, before stabilizing between $5 and $27 for the rest of the quarter. Active users remained robust, averaging around 3.8M and peaking at nearly 4.3M in the final week.
Stick Party 234 MiniGames by PlayMax Game Studio also showed strong performance. Weekly downloads ranged from 224K to 319K, with a noticeable increase towards the end of the quarter. Revenue fluctuated slightly, averaging around $250 to $300 per week. Active users showed a consistent growth trend, starting at 2.4M and reaching over 3M by the end of December.
Stickman Fighting Supreme from Zego Global Publishing experienced a significant surge in weekly downloads, starting at about 62K and skyrocketing to over 1.2M by the end of the quarter. Revenue remained modest, peaking at $23 early in the quarter and then stabilizing around $9 to $22. Active users saw a dramatic rise from around 101K to over 1.1M in late December.
Stickman Warriors by SkySoft Studio maintained steady weekly downloads, averaging around 140K to 220K. The app’s revenue remained relatively stable, fluctuating between $600 and $900 weekly. Active users showed a slight decline early in the quarter but maintained an average of around 800K, peaking at over 816K at the end of December.
Lastly, Anger of stick 5 : zombie from Button E&M had a varied performance in weekly downloads, starting at 126K and peaking at around 248K. Revenue showed minor fluctuations, averaging between $200 and $400 per week. The number of active users saw a significant rise from around 434K to over 529K by the end of the quarter.
These insights highlight the dynamic nature of Stickman games in Latin America during Q4 2021. For more detailed data and further insights, visit Sensor Tower.